Just remember we can't help you if you run into issues with it. The forum it was originally posted on was closed, but I have attached a download below. If you use BnSBuddy you can skip to Step 2.Īnother possibility is to use ronny's bnsdat de-compiler tool. There is one included in BnSBuddy ( linked above) - look under Dat editor > Decompile and then recompile when done. To edit the game's xml.dat file and tinker with the sliders you will need a. There's some other methods at the bottom of this post, but I can't vouch for them. BnsBuddy is the go-to everyone still playing at this point uses, it does many other things that greatly increase your performance so I can recommend it. To use this method you'll need to launch the game via launcher bypass.
But there are some disadvantages too, as you'll need to redo these changes often (the structure of xml.dat tends to change with each major patch). This method is a bit more work than using Tinker's slider tool, but there's some advantages as the bigger sizes obtained through this method are permanent (they don't reset when the game closes) and cannot be detected by GG/XC. This is the file that contains much of the game's modifiable data, including the files needed to (permanently) increase the slider limits for your characters. This post explains how to modify Blade & soul's xml.dat file.